Okay, so most anti-piracy methods are rediculous and annoying. There are plenty of arguments and stances to take on DRM in music and software, but let’s leave that for another conversation. Despite rather the very existence of such a thing might make youi grind your teeth, let’s step aside from our own opinions for a minute and answer this question:
What’s the coolest anti-piracy method you’ve seen or heard of?
For instance:
… The City, also featured a novel anti-copying technique. The program disks could be copied though the standard methods and the copy would appear to work. However not long after the player began the game, their character would become weaker and weaker and then die from an apparent disease. The Dungeon, if loaded with a pirated copy, featured two “FBI agents” as encounters during the beginning of the game, who attacked with “the long arm of the law”. The two agents were overly powerful and unbeatable, so as to kill the character before being able to play the game.
Link.
Doh!
At this point, whatever the DRM or anti-piracy method, to come up with something like that is pretty crafty – and funny. So what’s yours?